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- on prepareFrame
- if SpriteExists(110) > 0 then
- set the directToStage of member the member of sprite 110 to 0
- end if
- set the directToStage of member "sml_sun" to 0
- end
-
- on exitFrame
- global jump_back
- set jump_back to the frame
- if SpriteExists(110) > 0 then
- set the directToStage of member the member of sprite 110 to 1
- end if
- end
-